/*
 * Ekoloko World — the frame around a game stage is the sign-in lime (v1).
 *
 * Every game opens in the SPA's full-screen game window `.gscreen`, which paints its own dark
 * backdrop: base #101623, quiz #12281f, roulette #0e2a14, siege #2a2118, stage #1b2233,
 * mptask #0c1218. The 960x600 game stage is centred inside it, so on any window whose aspect is
 * not 16:10 — and always on a phone held upright — that dark backdrop reads as a black frame
 * around the game (see /var/tmp/david/design-ux5/shots/game-over-mob.png).
 *
 * The sign-in page (/login.html) and the world already sit on the brand lime #aad93d: index.html's
 * own `html { background: #aad93d }` and the bundle's `body { background: var(--lime) }` (--lime:
 * #aad93d). The frame around the game must be that same lime, not black.
 *
 * The game sheet is loaded lazily by the SPA, after this one, so every selector carries `html` to
 * win on specificity (0,1,1) rather than order. Versioned in the file name: never edit in place,
 * ship vN+1.
 */
html .gscreen,
html .gscreen--mptask,
html .gscreen--quiz,
html .gscreen--roulette,
html .gscreen--siege,
html .gscreen--stage { background: #aad93d; }
